[aa639ea] | 1 | //Point3D.cpp |
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| 2 | |
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| 3 | #include <cmath> |
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| 4 | #include <cstdlib> |
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| 5 | #include <stdexcept> |
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| 6 | #include "Point3D.h" |
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| 7 | |
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| 8 | using namespace std; |
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| 9 | |
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| 10 | Point3D::Point3D(double a, double b, double c, double sld) |
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| 11 | { |
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| 12 | x = a; |
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| 13 | y = b; |
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| 14 | z = c; |
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| 15 | sld_ = sld; |
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| 16 | } |
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| 17 | |
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| 18 | ostream& operator<< (ostream& os, const Point3D& p) |
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| 19 | { |
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| 20 | os << "(" << p.getX() << ", " << p.getY() << ", " << p.getZ() << "," << p.getSLD() << ")"; |
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| 21 | |
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| 22 | return os; |
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| 23 | } |
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| 24 | |
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| 25 | double Point3D::distanceToPoint(const Point3D &p) const |
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| 26 | { |
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| 27 | double dx=x-p.x; |
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| 28 | double dy=y-p.y; |
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| 29 | double dz=z-p.z; |
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| 30 | return sqrt(dx*dx+dy*dy+dz*dz); |
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| 31 | } |
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| 32 | |
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| 33 | double Point3D::distanceToLine(const Point3D &p1, const Point3D &p2, bool * pIsOutside /* 0 */) const |
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| 34 | { |
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| 35 | double u = ((x-p1.x)*(p2.x-p1.x) + (y-p1.y)*(p2.y-p1.y) + (z-p1.z)*(p2.z-p1.z))/(p1.distanceToPoint(p2)*p1.distanceToPoint(p2)); |
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| 36 | |
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| 37 | if(pIsOutside != 0) { |
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| 38 | if ( u < 0 || u > 1) |
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| 39 | *pIsOutside=true; |
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| 40 | else |
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| 41 | *pIsOutside=false; |
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| 42 | } |
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| 43 | |
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| 44 | double interX=p1.x+u*(p2.x-p1.x); |
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| 45 | double interY=p1.y+u*(p2.y-p1.y); |
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| 46 | double interZ=p1.z+u*(p2.z-p1.z); |
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| 47 | |
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| 48 | return sqrt((x-interX)*(x-interX)+(y-interY)*(y-interY)+(z-interZ)*(z-interZ)); |
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| 49 | } |
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| 50 | |
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| 51 | // p1 and p2 determine a line, they are two end points |
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| 52 | Point3D Point3D::getInterPoint(const Point3D &p1, const Point3D &p2, bool * pIsOutside /* 0 */) const |
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| 53 | { |
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| 54 | double u = ((x-p1.x)*(p2.x-p1.x) + (y-p1.y)*(p2.y-p1.y) + (z-p1.z)*(p2.z-p1.z))/(p1.distanceToPoint(p2)*p1.distanceToPoint(p2)); |
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| 55 | |
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| 56 | if(pIsOutside != 0) { |
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| 57 | |
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| 58 | if ( u < 0 || u > 1) |
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| 59 | *pIsOutside=true; |
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| 60 | else |
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| 61 | *pIsOutside=false; |
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| 62 | } |
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| 63 | |
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| 64 | return Point3D(p1.x+u*(p2.x-p1.x), p1.y+u*(p2.y-p1.y), p1.z+u*(p2.z-p1.z)); |
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| 65 | } |
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| 66 | |
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| 67 | void Point3D::set(double x1, double y1, double z1) |
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| 68 | { |
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| 69 | x = x1; |
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| 70 | y = y1; |
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| 71 | z = z1; |
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| 72 | } |
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| 73 | |
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| 74 | double Point3D::norm() const |
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| 75 | { |
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| 76 | return sqrt(x * x + y * y + z * z); |
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| 77 | } |
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| 78 | |
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| 79 | double Point3D::normalize() |
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| 80 | { |
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| 81 | double v = norm(); |
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| 82 | |
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| 83 | if(v != 0) { |
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| 84 | x /= v; |
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| 85 | y /= v; |
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| 86 | z /= v; |
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| 87 | } |
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| 88 | |
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| 89 | return v; |
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| 90 | } |
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| 91 | |
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| 92 | Point3D Point3D::normVector() const |
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| 93 | { |
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| 94 | Point3D p; |
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| 95 | double v = norm(); |
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| 96 | |
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| 97 | if(v != 0) { |
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| 98 | p.x = x / v; |
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| 99 | p.y = y / v; |
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| 100 | p.z = z / v; |
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| 101 | } |
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| 102 | |
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| 103 | return p; |
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| 104 | } |
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| 105 | |
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| 106 | double Point3D::dotProduct(const Point3D &p) const |
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| 107 | { |
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| 108 | return x * p.x + y * p.y + z * p.z; |
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| 109 | } |
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| 110 | |
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| 111 | Point3D Point3D::minus(const Point3D &p) const |
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| 112 | { |
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| 113 | return Point3D(x - p.x, y - p.y, z - p.z); |
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| 114 | } |
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| 115 | |
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| 116 | Point3D Point3D::plus(const Point3D &p) const |
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| 117 | { |
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| 118 | return Point3D(x + p.x, y + p.y, z + p.z); |
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| 119 | } |
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| 120 | |
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| 121 | Point3D& Point3D::operator=(const Point3D &p) |
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| 122 | { |
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| 123 | x = p.x; |
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| 124 | y = p.y; |
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| 125 | z = p.z; |
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| 126 | sld_ = p.sld_; |
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| 127 | |
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| 128 | return *this; |
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| 129 | } |
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| 130 | |
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| 131 | void Point3D::scale(double s) |
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| 132 | { |
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| 133 | x *= s; |
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| 134 | y *= s; |
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| 135 | z *= s; |
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| 136 | } |
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| 137 | |
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| 138 | Point3D Point3D::multiplyProduct(const Point3D &p) |
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| 139 | { |
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| 140 | return Point3D(y * p.z - z * p.y, z * p.x - x * p.z, x * p.y - y * p.x); |
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| 141 | } |
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| 142 | |
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| 143 | void Point3D::Transform(const vector<double> &orien, const vector<double> ¢er){ |
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| 144 | if(orien[1]) RotateY(Degree2Radian(orien[1])); |
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| 145 | if(orien[0]) RotateX(Degree2Radian(orien[0])); |
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| 146 | if(orien[2]) RotateZ(Degree2Radian(orien[2])); |
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| 147 | |
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| 148 | Translate(center[0],center[1],center[2]); |
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| 149 | } |
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| 150 | |
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| 151 | void Point3D::RotateX(const double ang_x) |
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| 152 | { |
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| 153 | double sinA_ = sin(ang_x); |
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| 154 | double cosA_ = cos(ang_x); |
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| 155 | |
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| 156 | //x doesn't change; |
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| 157 | double y_new= y*cosA_ - z*sinA_; |
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| 158 | double z_new= y*sinA_ + z*cosA_; |
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| 159 | |
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| 160 | y = y_new; |
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| 161 | z = z_new; |
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| 162 | } |
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| 163 | |
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| 164 | void Point3D::RotateY(const double ang_y) |
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| 165 | { |
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| 166 | double sinA_ = sin(ang_y); |
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| 167 | double cosA_ = cos(ang_y); |
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| 168 | |
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| 169 | double x_new = z*sinA_ + x*cosA_; |
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| 170 | //y doesn't change |
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| 171 | double z_new = z*cosA_ - x*sinA_; |
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| 172 | |
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| 173 | x = x_new; |
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| 174 | z = z_new; |
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| 175 | } |
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| 176 | |
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| 177 | void Point3D::RotateZ(const double ang_z) |
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| 178 | { |
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| 179 | double sinA_ = sin(ang_z); |
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| 180 | double cosA_ = cos(ang_z); |
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| 181 | |
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| 182 | double x_new = x*cosA_ - y*sinA_; |
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| 183 | double y_new = x*sinA_ + y*cosA_; |
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| 184 | //z doesn't change |
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| 185 | |
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| 186 | x = x_new; |
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| 187 | y = y_new; |
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| 188 | } |
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| 189 | |
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| 190 | void Point3D::Translate(const double trans_x, const double trans_y, const double trans_z) |
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| 191 | { |
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| 192 | double x_new = x + trans_x; |
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| 193 | double y_new = y + trans_y; |
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| 194 | double z_new = z + trans_z; |
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| 195 | |
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| 196 | x = x_new; |
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| 197 | y = y_new; |
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| 198 | z = z_new; |
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| 199 | } |
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| 200 | |
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| 201 | double Point3D::Degree2Radian(const double degree) |
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| 202 | { |
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| 203 | return degree/180*pi; |
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| 204 | } |
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| 205 | |
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| 206 | void Point3D::TransformMatrix(const vector<double> &rotmatrix, const vector<double> ¢er) |
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| 207 | { |
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| 208 | if (rotmatrix.size() != 9 || center.size() != 3) |
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| 209 | throw std::runtime_error("The size for rotation matrix vector has to be 9."); |
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| 210 | |
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| 211 | double xold = x; |
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| 212 | double yold = y; |
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| 213 | double zold = z; |
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| 214 | |
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| 215 | x = rotmatrix[0]*xold + rotmatrix[1]*yold + rotmatrix[2]*zold; |
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| 216 | y = rotmatrix[3]*xold + rotmatrix[4]*yold + rotmatrix[5]*zold; |
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| 217 | z = rotmatrix[6]*xold + rotmatrix[7]*yold + rotmatrix[8]*zold; |
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| 218 | |
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| 219 | Translate(center[0],center[1],center[2]); |
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| 220 | } |
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