source: sasview/src/sas/sascalc/simulation/geoshapespy/tests/testshapes.cc @ 4ec9fa2

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Last change on this file since 4ec9fa2 was d85c194, checked in by Piotr Rozyczko <piotr.rozyczko@…>, 9 years ago

Remaining modules refactored

  • Property mode set to 100644
File size: 4.1 KB
Line 
1#include <cassert>
2#include <iostream>
3#include <vector>
4#include "sphere.h"
5#include "cylinder.h"
6#include "hollow_sphere.h"
7#include "ellipsoid.h"
8#include "single_helix.h"
9#include "iq.h"
10
11using namespace std;
12
13void TestGetFormFactor_sphere() {
14  Sphere sphere(1.0);
15
16  IQ iq1(10,0.001, 0.3);
17  sphere.GetFormFactor(&iq1);
18
19  for (int i = 0; i< iq1.iq_data.dim1(); i++)
20    cout << iq1.iq_data[i][0]<< " " << iq1.iq_data[i][1] <<endl;
21}
22
23void TestGetShapeType_sphere() {
24  Sphere sphere;
25  //if (assert(sphere.GetShapeType() == SPHERE))
26  //  cout << " it is a sphere" << endl;
27  cout << sphere.GetShapeType() << endl;
28}
29
30void TestGetShapeType(GeoShape &gs){
31  cout <<gs.GetShapeType() << endl;
32}
33
34void TestGetVolume_sphere() {
35  Sphere s(1);
36  cout << "volume is " << s.GetVolume();
37}
38
39void TestGetAPoint_sphere(){
40  Sphere asphere(10);
41  cout << asphere.GetAPoint(1) << endl;
42}
43
44void TestGetFormFactor_HS(){
45
46  HollowSphere hs(10, 2);
47
48  IQ iq1(10, 0.001, 0.3);
49  hs.GetFormFactor(&iq1);
50
51  for (int i = 0; i< iq1.iq_data.dim1(); i++)
52    cout << iq1.iq_data[i][0]<< " " << iq1.iq_data[i][1] <<endl;
53
54
55}
56
57void TestGetShapeType_HS(){
58  HollowSphere hs1;
59  assert(hs1.GetShapeType() == HOLLOWSPHERE);
60}
61
62void TestIsInside_sphere(){
63  cout << "Testing IsInside(): ";
64  Sphere s1(10);
65  Point3D pp(20,30,30);
66  Point3D pp2(1,1,1);
67
68  cout << s1.IsInside(pp) <<" " << s1.IsInside(pp2) << " ";
69  cout << "Finished testing IsInside()" <<endl;
70}
71
72void TestCylinder(){
73  Cylinder c1(10,20);
74  Point3D p1 = c1.GetAPoint(1);
75  Point3D p4 = c1.GetAPoint(1);
76  cout << "Got two points inside the cylinder" << endl;
77  cout << "the distance is: " << p1.distanceToPoint(p4);
78  cout << p1 << endl;
79  cout << "is this point inside?:" << c1.IsInside(p1) << endl;
80 
81  Point3D p2(20,20,20);
82  cout << "this point should be outside:" << c1.IsInside(p2) <<endl;
83
84  c1.SetOrientation(10,10,10);
85  c1.SetCenter(20,20,20);
86
87  vector<double> ori;
88  ori.push_back(10);
89  ori.push_back(10);
90  ori.push_back(20);
91
92  vector<double> cen;
93  cen.push_back(20);
94  cen.push_back(20);
95  cen.push_back(20);
96
97  p1.Transform(ori,cen);
98  cout << "is the p1 still inside after orientation?" << c1.IsInside(p1) << endl;
99  cout << "p1 p2 distance: " <<p1.distanceToPoint(p4) << endl;
100
101  Point3D p3(0,0,0);
102  cout <<" this origin point should be outside after transformation:" << c1.IsInside(p3) <<endl;
103
104  Point3D pp1(6.8,-2.11,11);
105  cout <<"is pp1 inside? "<< c1.IsInside(pp1) << endl;
106
107}
108
109void TestEllipsoid(){
110  Ellipsoid e1(5,10,15);
111  cout << "generated an ellipsoid:"<<e1.GetRadiusX()<<" ";
112  cout <<e1.GetRadiusY()<<" " << e1.GetRadiusZ() << endl;
113  cout << "maximum radius is: " << e1.GetMaxRadius() << endl;
114  cout << "volume is : " << e1.GetVolume() << endl;
115  cout << "Get a point: " << e1.GetAPoint(1.0) << endl;
116
117  Point3D p1(1,2,3);
118  Point3D p2(6,11,16);
119  Point3D p3(100,100,100);
120  cout <<"is " << p1 << " inside? " << e1.IsInside(p1) << endl;
121  cout <<"is " << p2 << " inside? " << e1.IsInside(p2) << endl;
122
123  e1.SetCenter(10,10,10);
124  Point3D p4(11,12,13);
125  cout <<"is " << p2 << " inside after moved? " << e1.IsInside(p2) << endl;
126
127  e1.SetOrientation(90,90,90);
128  cout <<"is " << p3 << " inside after rotated? " << e1.IsInside(p3) << endl;
129
130}
131
132void TestSingleHelix(){
133
134  cout <<" Testing single helix" << endl;
135  SingleHelix sh(10,3,30,1);
136  cout << "Get a point" << sh.GetAPoint(1.0) << endl; 
137
138  Point3D p1(1,1,-50); //cannot be in sh(10,3,30,1)
139  cout <<"is " << p1 <<" inside?" << sh.IsInside(p1)<< endl;
140  Point3D p2(-3.15922, -11.6193, 20.5302); //should be inside
141  cout <<"is " << p2 <<" inside?" << sh.IsInside(p2)<< endl;
142
143}
144
145int main(){
146 
147  //cout << "testing sphere :\n" ;
148  //TestGetAPoint_sphere();
149  //TestGetShapeType_sphere();
150  //testing getting shape type from parent
151  //Sphere ss(1);
152  //TestGetShapeType(ss);
153  //TestGetVolume_sphere();
154  //TestIsInside_sphere();
155
156  //cout << "testing hollowsphere: \n" ;       
157  //TestGetFormFactor_HS();
158  //TestGetShapeType_HS();
159  //  TestGetVolume();
160 
161  //cout << "testing cylinder:\n";
162  //TestCylinder();
163 
164  //cout << "testing ellipsoid :\n";
165  //TestEllipsoid();
166
167  TestSingleHelix();
168  printf("PASS.\n");
169
170  return 0;
171}
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