1 | interface_color = 'black' |
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2 | disable_color = 'gray' |
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3 | active_color = 'red' |
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4 | rho_color = 'black' |
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5 | mu_color = 'green' |
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6 | P_color = 'blue' |
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7 | theta_color = 'orange' |
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8 | profile_colors = [rho_color, mu_color, P_color, theta_color] |
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9 | |
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10 | |
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11 | class _BaseInteractor: |
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12 | """ |
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13 | Share some functions between the interface interactor and various layer |
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14 | interactors. |
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15 | |
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16 | Individual interactors need the following functions: |
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17 | |
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18 | save(ev) - save the current state for later restore |
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19 | restore() - restore the old state |
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20 | move(x,y,ev) - move the interactor to position x,y |
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21 | moveend(ev) - end the drag event |
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22 | update() - draw the interactors |
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23 | |
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24 | The following are provided by the base class: |
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25 | |
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26 | connect_markers(markers) - register callbacks for all markers |
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27 | clear_markers() - remove all items in self.markers |
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28 | onHilite(ev) - enter/leave event processing |
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29 | onLeave(ev) - enter/leave event processing |
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30 | onClick(ev) - mouse click: calls save() |
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31 | onRelease(ev) - mouse click ends: calls moveend() |
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32 | onDrag(ev) - mouse move: calls move() or restore() |
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33 | onKey(ev) - keyboard move: calls move() or restore() |
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34 | |
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35 | Interactor attributes: |
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36 | |
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37 | base - model we are operating on |
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38 | axes - axes holding the interactor |
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39 | color - color of the interactor in non-active state |
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40 | markers - list of handles for the interactor |
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41 | |
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42 | """ |
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43 | def __init__(self, base, axes, color='black'): |
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44 | """ |
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45 | """ |
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46 | self.base = base |
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47 | self.axes = axes |
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48 | self.color = color |
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49 | self.markers = [] |
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50 | |
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51 | def clear_markers(self): |
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52 | ''' |
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53 | Clear old markers and interfaces. |
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54 | ''' |
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55 | for h in self.markers: |
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56 | h.remove() |
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57 | if self.markers: |
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58 | self.base.connect.clear(*self.markers) |
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59 | self.markers = [] |
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60 | |
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61 | def save(self, ev): |
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62 | """ |
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63 | """ |
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64 | pass |
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65 | |
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66 | def restore(self, ev): |
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67 | """ |
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68 | """ |
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69 | pass |
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70 | |
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71 | def move(self, x, y, ev): |
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72 | """ |
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73 | """ |
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74 | pass |
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75 | |
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76 | def moveend(self, ev): |
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77 | """ |
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78 | """ |
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79 | pass |
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80 | |
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81 | def connect_markers(self, markers): |
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82 | """ |
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83 | Connect markers to callbacks |
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84 | """ |
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85 | for h in markers: |
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86 | connect = self.base.connect |
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87 | connect('enter', h, self.onHilite) |
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88 | connect('leave', h, self.onLeave) |
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89 | connect('click', h, self.onClick) |
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90 | connect('release', h, self.onRelease) |
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91 | connect('drag', h, self.onDrag) |
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92 | connect('key', h, self.onKey) |
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93 | |
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94 | def onHilite(self, ev): |
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95 | """ |
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96 | Hilite the artist reporting the event, indicating that it is |
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97 | ready to receive a click. |
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98 | """ |
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99 | ev.artist.set_color(active_color) |
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100 | self.base.draw() |
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101 | return True |
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102 | |
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103 | def onLeave(self, ev): |
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104 | """ |
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105 | Restore the artist to the original colour when the cursor leaves. |
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106 | """ |
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107 | ev.artist.set_color(self.color) |
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108 | self.base.draw() |
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109 | return True |
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110 | |
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111 | def onClick(self, ev): |
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112 | """ |
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113 | Prepare to move the artist. Calls save() to preserve the state for |
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114 | later restore(). |
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115 | """ |
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116 | self.clickx, self.clicky = ev.xdata, ev.ydata |
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117 | self.save(ev) |
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118 | return True |
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119 | |
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120 | def onRelease(self, ev): |
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121 | """ |
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122 | """ |
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123 | self.moveend(ev) |
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124 | return True |
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125 | |
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126 | def onDrag(self, ev): |
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127 | """ |
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128 | Move the artist. Calls move() to update the state, or restore() if |
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129 | the mouse leaves the window. |
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130 | """ |
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131 | inside, _ = self.axes.contains(ev) |
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132 | if inside: |
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133 | self.clickx, self.clicky = ev.xdata, ev.ydata |
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134 | self.move(ev.xdata, ev.ydata, ev) |
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135 | else: |
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136 | self.restore() |
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137 | self.base.update() |
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138 | return True |
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139 | |
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140 | def onKey(self, ev): |
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141 | """ |
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142 | Respond to keyboard events. Arrow keys move the widget. Escape |
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143 | restores it to the position before the last click. |
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144 | |
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145 | Calls move() to update the state. Calls restore() on escape. |
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146 | """ |
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147 | if ev.key == 'escape': |
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148 | self.restore() |
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149 | elif ev.key in ['up', 'down', 'right', 'left']: |
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150 | dx, dy = self.dpixel(self.clickx, self.clicky, nudge=ev.control) |
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151 | if ev.key == 'up': |
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152 | self.clicky += dy |
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153 | elif ev.key == 'down': |
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154 | self.clicky -= dy |
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155 | elif ev.key == 'right': |
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156 | self.clickx += dx |
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157 | else: |
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158 | self.clickx -= dx |
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159 | self.move(self.clickx, self.clicky, ev) |
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160 | else: |
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161 | return False |
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162 | self.base.update() |
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163 | return True |
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164 | |
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165 | def dpixel(self, x, y, nudge=False): |
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166 | """ |
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167 | Return the step size in data coordinates for a small |
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168 | step in screen coordinates. If nudge is False (default) |
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169 | the step size is one pixel. If nudge is True, the step |
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170 | size is 0.2 pixels. |
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171 | """ |
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172 | ax = self.axes |
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173 | px, py = ax.transData.inverse_xy_tup((x, y)) |
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174 | if nudge: |
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175 | nx, ny = ax.transData.xy_tup((px+0.2, py+0.2)) |
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176 | else: |
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177 | nx, ny = ax.transData.xy_tup((px+1., py+1.)) |
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178 | dx, dy = nx-x, ny-y |
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179 | return dx, dy |
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