1 | //Point3D.cpp |
---|
2 | |
---|
3 | #include <cmath> |
---|
4 | #include <cstdlib> |
---|
5 | #include <stdexcept> |
---|
6 | #include "Point3D.h" |
---|
7 | |
---|
8 | using namespace std; |
---|
9 | |
---|
10 | Point3D::Point3D(double a, double b, double c, double sld) |
---|
11 | { |
---|
12 | x = a; |
---|
13 | y = b; |
---|
14 | z = c; |
---|
15 | sld_ = sld; |
---|
16 | } |
---|
17 | |
---|
18 | ostream& operator<< (ostream& os, const Point3D& p) |
---|
19 | { |
---|
20 | os << "(" << p.getX() << ", " << p.getY() << ", " << p.getZ() << "," << p.getSLD() << ")"; |
---|
21 | |
---|
22 | return os; |
---|
23 | } |
---|
24 | |
---|
25 | double Point3D::distanceToPoint(const Point3D &p) const |
---|
26 | { |
---|
27 | double dx=x-p.x; |
---|
28 | double dy=y-p.y; |
---|
29 | double dz=z-p.z; |
---|
30 | return sqrt(dx*dx+dy*dy+dz*dz); |
---|
31 | } |
---|
32 | |
---|
33 | double Point3D::distanceToLine(const Point3D &p1, const Point3D &p2, bool * pIsOutside /* 0 */) const |
---|
34 | { |
---|
35 | double u = ((x-p1.x)*(p2.x-p1.x) + (y-p1.y)*(p2.y-p1.y) + (z-p1.z)*(p2.z-p1.z))/(p1.distanceToPoint(p2)*p1.distanceToPoint(p2)); |
---|
36 | |
---|
37 | if(pIsOutside != 0) { |
---|
38 | if ( u < 0 || u > 1) |
---|
39 | *pIsOutside=true; |
---|
40 | else |
---|
41 | *pIsOutside=false; |
---|
42 | } |
---|
43 | |
---|
44 | double interX=p1.x+u*(p2.x-p1.x); |
---|
45 | double interY=p1.y+u*(p2.y-p1.y); |
---|
46 | double interZ=p1.z+u*(p2.z-p1.z); |
---|
47 | |
---|
48 | return sqrt((x-interX)*(x-interX)+(y-interY)*(y-interY)+(z-interZ)*(z-interZ)); |
---|
49 | } |
---|
50 | |
---|
51 | // p1 and p2 determine a line, they are two end points |
---|
52 | Point3D Point3D::getInterPoint(const Point3D &p1, const Point3D &p2, bool * pIsOutside /* 0 */) const |
---|
53 | { |
---|
54 | double u = ((x-p1.x)*(p2.x-p1.x) + (y-p1.y)*(p2.y-p1.y) + (z-p1.z)*(p2.z-p1.z))/(p1.distanceToPoint(p2)*p1.distanceToPoint(p2)); |
---|
55 | |
---|
56 | if(pIsOutside != 0) { |
---|
57 | |
---|
58 | if ( u < 0 || u > 1) |
---|
59 | *pIsOutside=true; |
---|
60 | else |
---|
61 | *pIsOutside=false; |
---|
62 | } |
---|
63 | |
---|
64 | return Point3D(p1.x+u*(p2.x-p1.x), p1.y+u*(p2.y-p1.y), p1.z+u*(p2.z-p1.z)); |
---|
65 | } |
---|
66 | |
---|
67 | void Point3D::set(double x1, double y1, double z1) |
---|
68 | { |
---|
69 | x = x1; |
---|
70 | y = y1; |
---|
71 | z = z1; |
---|
72 | } |
---|
73 | |
---|
74 | double Point3D::norm() const |
---|
75 | { |
---|
76 | return sqrt(x * x + y * y + z * z); |
---|
77 | } |
---|
78 | |
---|
79 | double Point3D::normalize() |
---|
80 | { |
---|
81 | double v = norm(); |
---|
82 | |
---|
83 | if(v != 0) { |
---|
84 | x /= v; |
---|
85 | y /= v; |
---|
86 | z /= v; |
---|
87 | } |
---|
88 | |
---|
89 | return v; |
---|
90 | } |
---|
91 | |
---|
92 | Point3D Point3D::normVector() const |
---|
93 | { |
---|
94 | Point3D p; |
---|
95 | double v = norm(); |
---|
96 | |
---|
97 | if(v != 0) { |
---|
98 | p.x = x / v; |
---|
99 | p.y = y / v; |
---|
100 | p.z = z / v; |
---|
101 | } |
---|
102 | |
---|
103 | return p; |
---|
104 | } |
---|
105 | |
---|
106 | double Point3D::dotProduct(const Point3D &p) const |
---|
107 | { |
---|
108 | return x * p.x + y * p.y + z * p.z; |
---|
109 | } |
---|
110 | |
---|
111 | Point3D Point3D::minus(const Point3D &p) const |
---|
112 | { |
---|
113 | return Point3D(x - p.x, y - p.y, z - p.z); |
---|
114 | } |
---|
115 | |
---|
116 | Point3D Point3D::plus(const Point3D &p) const |
---|
117 | { |
---|
118 | return Point3D(x + p.x, y + p.y, z + p.z); |
---|
119 | } |
---|
120 | |
---|
121 | Point3D& Point3D::operator=(const Point3D &p) |
---|
122 | { |
---|
123 | x = p.x; |
---|
124 | y = p.y; |
---|
125 | z = p.z; |
---|
126 | sld_ = p.sld_; |
---|
127 | |
---|
128 | return *this; |
---|
129 | } |
---|
130 | |
---|
131 | void Point3D::scale(double s) |
---|
132 | { |
---|
133 | x *= s; |
---|
134 | y *= s; |
---|
135 | z *= s; |
---|
136 | } |
---|
137 | |
---|
138 | Point3D Point3D::multiplyProduct(const Point3D &p) |
---|
139 | { |
---|
140 | return Point3D(y * p.z - z * p.y, z * p.x - x * p.z, x * p.y - y * p.x); |
---|
141 | } |
---|
142 | |
---|
143 | void Point3D::Transform(const vector<double> &orien, const vector<double> ¢er){ |
---|
144 | if(orien[1]) RotateY(Degree2Radian(orien[1])); |
---|
145 | if(orien[0]) RotateX(Degree2Radian(orien[0])); |
---|
146 | if(orien[2]) RotateZ(Degree2Radian(orien[2])); |
---|
147 | |
---|
148 | Translate(center[0],center[1],center[2]); |
---|
149 | } |
---|
150 | |
---|
151 | void Point3D::RotateX(const double ang_x) |
---|
152 | { |
---|
153 | double sinA_ = sin(ang_x); |
---|
154 | double cosA_ = cos(ang_x); |
---|
155 | |
---|
156 | //x doesn't change; |
---|
157 | double y_new= y*cosA_ - z*sinA_; |
---|
158 | double z_new= y*sinA_ + z*cosA_; |
---|
159 | |
---|
160 | y = y_new; |
---|
161 | z = z_new; |
---|
162 | } |
---|
163 | |
---|
164 | void Point3D::RotateY(const double ang_y) |
---|
165 | { |
---|
166 | double sinA_ = sin(ang_y); |
---|
167 | double cosA_ = cos(ang_y); |
---|
168 | |
---|
169 | double x_new = z*sinA_ + x*cosA_; |
---|
170 | //y doesn't change |
---|
171 | double z_new = z*cosA_ - x*sinA_; |
---|
172 | |
---|
173 | x = x_new; |
---|
174 | z = z_new; |
---|
175 | } |
---|
176 | |
---|
177 | void Point3D::RotateZ(const double ang_z) |
---|
178 | { |
---|
179 | double sinA_ = sin(ang_z); |
---|
180 | double cosA_ = cos(ang_z); |
---|
181 | |
---|
182 | double x_new = x*cosA_ - y*sinA_; |
---|
183 | double y_new = x*sinA_ + y*cosA_; |
---|
184 | //z doesn't change |
---|
185 | |
---|
186 | x = x_new; |
---|
187 | y = y_new; |
---|
188 | } |
---|
189 | |
---|
190 | void Point3D::Translate(const double trans_x, const double trans_y, const double trans_z) |
---|
191 | { |
---|
192 | double x_new = x + trans_x; |
---|
193 | double y_new = y + trans_y; |
---|
194 | double z_new = z + trans_z; |
---|
195 | |
---|
196 | x = x_new; |
---|
197 | y = y_new; |
---|
198 | z = z_new; |
---|
199 | } |
---|
200 | |
---|
201 | double Point3D::Degree2Radian(const double degree) |
---|
202 | { |
---|
203 | return degree/180*pi; |
---|
204 | } |
---|
205 | |
---|
206 | void Point3D::TransformMatrix(const vector<double> &rotmatrix, const vector<double> ¢er) |
---|
207 | { |
---|
208 | if (rotmatrix.size() != 9 || center.size() != 3) |
---|
209 | throw std::runtime_error("The size for rotation matrix vector has to be 9."); |
---|
210 | |
---|
211 | double xold = x; |
---|
212 | double yold = y; |
---|
213 | double zold = z; |
---|
214 | |
---|
215 | x = rotmatrix[0]*xold + rotmatrix[1]*yold + rotmatrix[2]*zold; |
---|
216 | y = rotmatrix[3]*xold + rotmatrix[4]*yold + rotmatrix[5]*zold; |
---|
217 | z = rotmatrix[6]*xold + rotmatrix[7]*yold + rotmatrix[8]*zold; |
---|
218 | |
---|
219 | Translate(center[0],center[1],center[2]); |
---|
220 | } |
---|