1 | /** \file cylinder.h class Cylinder:GeoShape */ |
---|
2 | |
---|
3 | #ifndef Ellipsoid_H |
---|
4 | #define Ellipsoid_H |
---|
5 | |
---|
6 | #include "geo_shape.h" |
---|
7 | |
---|
8 | /** class Ellipsoid, subclass of GeoShape */ |
---|
9 | class Ellipsoid : public GeoShape { |
---|
10 | public: |
---|
11 | |
---|
12 | /** initialize */ |
---|
13 | Ellipsoid(); |
---|
14 | |
---|
15 | /** constructor with radii initialization */ |
---|
16 | Ellipsoid(double rx,double ry, double rz); |
---|
17 | |
---|
18 | ~Ellipsoid(); |
---|
19 | |
---|
20 | /** set parameter radii */ |
---|
21 | void SetRadii(double rx, double ry, double rz); |
---|
22 | |
---|
23 | /** get the radii */ |
---|
24 | double GetRadiusX(); |
---|
25 | double GetRadiusY(); |
---|
26 | double GetRadiusZ(); |
---|
27 | |
---|
28 | /** get the radius of the sphere to cover this shape */ |
---|
29 | double GetMaxRadius(); |
---|
30 | |
---|
31 | /** get the volume */ |
---|
32 | double GetVolume(); |
---|
33 | |
---|
34 | /** calculate the cylinder form factor, no scale, no background*/ |
---|
35 | void GetFormFactor(IQ * iq); |
---|
36 | |
---|
37 | /** using a equation to check whether a point with XYZ lies |
---|
38 | within the cylinder with center (0,0,0) |
---|
39 | */ |
---|
40 | Point3D GetAPoint(double sld); |
---|
41 | |
---|
42 | /** check whether a point is inside the cylinder at any position |
---|
43 | in the 3D space |
---|
44 | */ |
---|
45 | bool IsInside(const Point3D& point) const; |
---|
46 | |
---|
47 | ShapeType GetShapeType() const; |
---|
48 | |
---|
49 | protected: |
---|
50 | //get a point on three axis for function IsInside,using the edge point |
---|
51 | Point3D GetXaxisPlusEdge() const; |
---|
52 | Point3D GetXaxisMinusEdge() const; |
---|
53 | Point3D GetYaxisPlusEdge() const; |
---|
54 | Point3D GetYaxisMinusEdge() const; |
---|
55 | Point3D GetZaxisPlusEdge() const; |
---|
56 | Point3D GetZaxisMinusEdge() const; |
---|
57 | |
---|
58 | private: |
---|
59 | double rx_,ry_,rz_; |
---|
60 | Point3D xedge_plus_,xedge_minus_; |
---|
61 | Point3D yedge_plus_,yedge_minus_; |
---|
62 | Point3D zedge_plus_,zedge_minus_; |
---|
63 | }; |
---|
64 | |
---|
65 | #endif |
---|