1 | /** \file Ellipsoid.cc */ |
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2 | #include <cmath> |
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3 | #include <cassert> |
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4 | #include <algorithm> |
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5 | //MS library does not define min max in algorithm |
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6 | //#include "minmax.h" |
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7 | #include "ellipsoid.h" |
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8 | #include "myutil.h" |
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9 | |
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10 | using namespace std; |
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11 | |
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12 | Ellipsoid::Ellipsoid() |
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13 | { |
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14 | rx_ = 0; |
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15 | ry_ = 0; |
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16 | rz_ = 0; |
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17 | } |
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18 | |
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19 | Ellipsoid::Ellipsoid(double rx, double ry, double rz) |
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20 | { |
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21 | rx_ = rx; |
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22 | ry_ = ry; |
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23 | rz_ = rz; |
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24 | xedge_plus_ = Point3D(rx,0,0); |
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25 | xedge_minus_ = Point3D(-rx,0,0); |
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26 | yedge_plus_ = Point3D(0,ry,0); |
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27 | yedge_minus_ = Point3D(0,-ry,0); |
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28 | zedge_plus_ = Point3D(0,0,rz); |
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29 | zedge_minus_ = Point3D(0,0,-rz); |
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30 | } |
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31 | |
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32 | Ellipsoid::~Ellipsoid() |
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33 | { |
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34 | } |
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35 | |
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36 | void Ellipsoid::SetRadii(double rx, double ry, double rz) |
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37 | { |
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38 | rx_ = rx; |
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39 | ry_ = ry; |
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40 | rz_ = rz; |
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41 | } |
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42 | |
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43 | double Ellipsoid::GetRadiusX() |
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44 | { |
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45 | return rx_; |
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46 | } |
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47 | |
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48 | double Ellipsoid::GetRadiusY() |
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49 | { |
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50 | return ry_; |
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51 | } |
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52 | |
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53 | double Ellipsoid::GetRadiusZ() |
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54 | { |
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55 | return rz_; |
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56 | } |
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57 | |
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58 | double Ellipsoid::GetMaxRadius() |
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59 | { |
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60 | double maxr = max(max(rx_,ry_),max(ry_,rz_)); |
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61 | return maxr; |
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62 | } |
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63 | |
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64 | ShapeType Ellipsoid::GetShapeType() const |
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65 | { |
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66 | return ELLIPSOID; |
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67 | } |
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68 | |
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69 | double Ellipsoid::GetVolume() |
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70 | { |
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71 | double V = (4./3.)*pi*rx_*ry_*rz_; |
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72 | return V; |
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73 | } |
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74 | |
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75 | void Ellipsoid::GetFormFactor(IQ * iq) |
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76 | { |
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77 | /** number of I for output, equal to the number of rows of array IQ*/ |
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78 | /** to be finished */ |
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79 | } |
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80 | |
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81 | Point3D Ellipsoid::GetAPoint(double sld) |
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82 | { |
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83 | static int max_try = 100; |
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84 | for (int i = 0; i < max_try; ++i) { |
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85 | double x = (ran1()-0.5) * 2 * rx_; |
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86 | double y = (ran1()-0.5) * 2 * ry_; |
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87 | double z = (ran1()-0.5) * 2 * rz_; |
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88 | |
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89 | if ((square(x/rx_) + square(y/ry_) + square(z/rz_)) <= 1){ |
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90 | Point3D apoint(x,y,z,sld); |
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91 | return apoint; |
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92 | } |
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93 | } |
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94 | |
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95 | std::cerr << "Max try " |
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96 | << max_try |
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97 | << " is reached while generating a point in ellipsoid" << std::endl; |
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98 | return Point3D(0, 0, 0); |
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99 | } |
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100 | |
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101 | bool Ellipsoid::IsInside(const Point3D& point) const |
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102 | { |
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103 | //x, y, z axis are internal axis |
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104 | bool isOutsideX = false; |
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105 | Point3D pointOnX = point.getInterPoint(GetXaxisPlusEdge(),GetXaxisMinusEdge(),&isOutsideX); |
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106 | bool isOutsideY = false; |
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107 | Point3D pointOnY = point.getInterPoint(GetYaxisPlusEdge(),GetYaxisMinusEdge(),&isOutsideY); |
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108 | bool isOutsideZ = false; |
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109 | Point3D pointOnZ = point.getInterPoint(GetZaxisPlusEdge(),GetZaxisMinusEdge(),&isOutsideZ); |
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110 | |
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111 | if (isOutsideX || isOutsideY || isOutsideZ){ |
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112 | //one is outside axis is true -> the point is not inside |
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113 | return false; |
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114 | } |
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115 | else{ |
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116 | Point3D pcenter = GetCenterP(); |
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117 | double distX = pointOnX.distanceToPoint(pcenter); |
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118 | double distY = pointOnY.distanceToPoint(pcenter); |
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119 | double distZ = pointOnZ.distanceToPoint(pcenter); |
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120 | return ((square(distX/rx_)+square(distY/ry_)+square(distZ/rz_)) <= 1); |
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121 | } |
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122 | |
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123 | } |
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124 | |
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125 | Point3D Ellipsoid::GetXaxisPlusEdge() const |
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126 | { |
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127 | Point3D new_edge(xedge_plus_); |
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128 | new_edge.Transform(GetOrientation(),GetCenter()); |
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129 | return new_edge; |
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130 | } |
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131 | |
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132 | Point3D Ellipsoid::GetXaxisMinusEdge() const |
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133 | { |
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134 | Point3D new_edge(xedge_minus_); |
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135 | new_edge.Transform(GetOrientation(),GetCenter()); |
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136 | return new_edge; |
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137 | } |
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138 | |
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139 | Point3D Ellipsoid::GetYaxisPlusEdge() const |
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140 | { |
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141 | Point3D new_edge(yedge_plus_); |
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142 | new_edge.Transform(GetOrientation(),GetCenter()); |
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143 | return new_edge; |
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144 | } |
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145 | |
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146 | Point3D Ellipsoid::GetYaxisMinusEdge() const |
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147 | { |
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148 | Point3D new_edge(yedge_minus_); |
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149 | new_edge.Transform(GetOrientation(),GetCenter()); |
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150 | return new_edge; |
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151 | } |
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152 | |
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153 | Point3D Ellipsoid::GetZaxisPlusEdge() const |
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154 | { |
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155 | Point3D new_edge(zedge_plus_); |
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156 | new_edge.Transform(GetOrientation(),GetCenter()); |
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157 | return new_edge; |
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158 | } |
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159 | |
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160 | Point3D Ellipsoid::GetZaxisMinusEdge() const |
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161 | { |
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162 | Point3D new_edge(zedge_minus_); |
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163 | new_edge.Transform(GetOrientation(),GetCenter()); |
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164 | return new_edge; |
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165 | } |
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