1 | /** \file Cylinder.cc */ |
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2 | #include <cmath> |
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3 | #include <cassert> |
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4 | #include "cylinder.h" |
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5 | #include "myutil.h" |
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6 | |
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7 | Cylinder::Cylinder() |
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8 | { |
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9 | r_ = 0; |
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10 | } |
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11 | |
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12 | Cylinder::Cylinder(double radius,double length) |
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13 | { |
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14 | r_ = radius; |
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15 | l_ = length; |
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16 | topcenter_ = Point3D(0,length/2,0); |
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17 | botcenter_ = Point3D(0,-length/2,0); |
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18 | } |
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19 | |
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20 | Cylinder::~Cylinder() |
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21 | { |
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22 | } |
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23 | |
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24 | void Cylinder::SetRadius(double r) |
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25 | { |
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26 | r_ = r; |
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27 | } |
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28 | |
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29 | void Cylinder::SetLength(double l) |
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30 | { |
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31 | l_ = l; |
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32 | } |
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33 | |
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34 | double Cylinder::GetRadius() |
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35 | { |
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36 | return r_; |
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37 | } |
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38 | |
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39 | double Cylinder::GetLength() |
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40 | { |
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41 | return l_; |
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42 | } |
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43 | |
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44 | double Cylinder::GetMaxRadius() |
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45 | { |
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46 | double maxr = sqrt(4*r_*r_ + l_*l_)/2; |
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47 | return maxr; |
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48 | } |
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49 | |
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50 | ShapeType Cylinder::GetShapeType() const |
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51 | { |
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52 | return CYLINDER; |
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53 | } |
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54 | |
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55 | double Cylinder::GetVolume() |
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56 | { |
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57 | double V = pi * square(r_) * l_; |
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58 | return V; |
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59 | } |
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60 | |
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61 | void Cylinder::GetFormFactor(IQ * iq) |
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62 | { |
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63 | /** number of I for output, equal to the number of rows of array IQ*/ |
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64 | /** to be finished */ |
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65 | } |
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66 | |
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67 | Point3D Cylinder::GetAPoint(double sld) |
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68 | { |
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69 | /** cylinder long axis is along Y to match vtk actor */ |
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70 | static int max_try = 100; |
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71 | for (int i = 0; i < max_try; ++i) { |
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72 | double x = (ran1()-0.5) * 2 * r_; |
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73 | double z = (ran1()-0.5) * 2 * r_; |
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74 | double y = (ran1()-0.5) * l_; |
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75 | |
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76 | Point3D apoint(x,y,z,sld); |
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77 | //check the cross section on xy plane within a sphere at (0,) |
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78 | if (apoint.distanceToPoint(Point3D(0,y,0)) <= r_ ) |
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79 | return apoint; |
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80 | } |
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81 | |
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82 | std::cerr << "Max try " |
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83 | << max_try |
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84 | << " is reached while generating a point in cylinder" << std::endl; |
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85 | return Point3D(0, 0, 0); |
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86 | } |
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87 | |
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88 | bool Cylinder::IsInside(const Point3D& point) const |
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89 | { |
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90 | bool isOutside = false; |
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91 | double distToLine = point.distanceToLine(GetTopCenter(),GetBotCenter(),&isOutside); |
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92 | |
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93 | return (distToLine <= r_ && !isOutside); |
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94 | } |
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95 | |
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96 | Point3D Cylinder::GetTopCenter() const |
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97 | { |
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98 | Point3D new_center(topcenter_); |
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99 | new_center.Transform(GetOrientation(),GetCenter()); |
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100 | return new_center; |
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101 | } |
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102 | |
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103 | Point3D Cylinder::GetBotCenter() const |
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104 | { |
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105 | Point3D new_center(botcenter_); |
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106 | new_center.Transform(GetOrientation(),GetCenter()); |
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107 | return new_center; |
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108 | } |
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