1 | //class point3D 1/29/2004 Jing |
---|
2 | //properties: copy point coordinates |
---|
3 | // calculate point to point distance |
---|
4 | // shortest distance from a point to a line |
---|
5 | |
---|
6 | |
---|
7 | #ifndef __POINT3D_ |
---|
8 | #define __POINT3D_ |
---|
9 | |
---|
10 | #include <iostream> |
---|
11 | #include <vector> |
---|
12 | |
---|
13 | using namespace std; |
---|
14 | |
---|
15 | const double pi = 3.1415926; |
---|
16 | |
---|
17 | class Point3D |
---|
18 | { |
---|
19 | public: |
---|
20 | Point3D() {} |
---|
21 | |
---|
22 | //assign values with SLD to a point |
---|
23 | Point3D(double a, double b, double c, double sld = 0); |
---|
24 | |
---|
25 | // output |
---|
26 | friend std::ostream& operator<<(std::ostream&, const Point3D&); |
---|
27 | |
---|
28 | //distance to a point |
---|
29 | double distanceToPoint(const Point3D &p) const; |
---|
30 | |
---|
31 | //distance to a line |
---|
32 | double distanceToLine(const Point3D &p1, const Point3D &p2, bool *pv = 0) const; |
---|
33 | |
---|
34 | // get the point lying on the axis from a point |
---|
35 | Point3D getInterPoint(const Point3D &p1, const Point3D &p2, bool *pv = 0) const; |
---|
36 | |
---|
37 | // normalization |
---|
38 | Point3D normVector() const; |
---|
39 | |
---|
40 | // get length |
---|
41 | double norm() const; |
---|
42 | |
---|
43 | double normalize(); |
---|
44 | |
---|
45 | // assignment operator |
---|
46 | Point3D& operator=(const Point3D &p); |
---|
47 | |
---|
48 | // scale this point with s |
---|
49 | void scale(double s); |
---|
50 | |
---|
51 | // multiplication product of two vectors |
---|
52 | Point3D multiplyProduct(const Point3D &p); |
---|
53 | |
---|
54 | // p0 - p |
---|
55 | Point3D minus(const Point3D &p) const; |
---|
56 | |
---|
57 | // p0 + p |
---|
58 | Point3D plus(const Point3D &p) const; |
---|
59 | |
---|
60 | // dot product |
---|
61 | double dotProduct(const Point3D &p) const; |
---|
62 | |
---|
63 | //if you do not care if the point falls into the range of line,you can directly use distanceToLine(p1,p2) |
---|
64 | void set(double x1, double y1, double z1); |
---|
65 | |
---|
66 | double getX() const { return x; } |
---|
67 | double getY() const { return y; } |
---|
68 | double getZ() const { return z; } |
---|
69 | double getSLD() const { return sld_; } |
---|
70 | |
---|
71 | //Transformation |
---|
72 | void Transform(const vector<double> &orien, const vector<double> ¢er); |
---|
73 | void TransformMatrix(const vector<double> &rotmatrix, const vector<double> ¢er); |
---|
74 | private: |
---|
75 | double x, y, z; |
---|
76 | double sld_; |
---|
77 | |
---|
78 | void RotateX(const double ang_x); |
---|
79 | void RotateY(const double ang_y); |
---|
80 | void RotateZ(const double ang_z); |
---|
81 | void Translate(const double trans_x, const double trans_y, const double trans_z); |
---|
82 | double Degree2Radian(const double degree); |
---|
83 | }; |
---|
84 | |
---|
85 | typedef std::vector<Point3D> Point3DVector; |
---|
86 | |
---|
87 | #endif |
---|