[f2d6445] | 1 | //class point3D 1/29/2004 Jing |
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| 2 | //properties: copy point coordinates |
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| 3 | // calculate point to point distance |
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| 4 | // shortest distance from a point to a line |
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| 5 | |
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| 6 | |
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| 7 | #ifndef __POINT3D_ |
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| 8 | #define __POINT3D_ |
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| 9 | |
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| 10 | #include <iostream> |
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| 11 | #include <vector> |
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| 12 | |
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| 13 | using namespace std; |
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| 14 | |
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| 15 | const double pi = 3.1415926; |
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| 16 | |
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| 17 | class Point3D |
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| 18 | { |
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| 19 | public: |
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| 20 | Point3D() {} |
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| 21 | |
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| 22 | //assign values with SLD to a point |
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| 23 | Point3D(double a, double b, double c, double sld = 0); |
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| 24 | |
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| 25 | // output |
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| 26 | friend std::ostream& operator<<(std::ostream&, const Point3D&); |
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| 27 | |
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| 28 | //distance to a point |
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| 29 | double distanceToPoint(const Point3D &p) const; |
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| 30 | |
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| 31 | //distance to a line |
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| 32 | double distanceToLine(const Point3D &p1, const Point3D &p2, bool *pv = 0) const; |
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| 33 | |
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| 34 | // get the point lying on the axis from a point |
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| 35 | Point3D getInterPoint(const Point3D &p1, const Point3D &p2, bool *pv = 0) const; |
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| 36 | |
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| 37 | // normalization |
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| 38 | Point3D normVector() const; |
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| 39 | |
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| 40 | // get length |
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| 41 | double norm() const; |
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| 42 | |
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| 43 | double normalize(); |
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| 44 | |
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| 45 | // assignment operator |
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| 46 | Point3D& operator=(const Point3D &p); |
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| 47 | |
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| 48 | // scale this point with s |
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| 49 | void scale(double s); |
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| 50 | |
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| 51 | // multiplication product of two vectors |
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| 52 | Point3D multiplyProduct(const Point3D &p); |
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| 53 | |
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| 54 | // p0 - p |
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| 55 | Point3D minus(const Point3D &p) const; |
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| 56 | |
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| 57 | // p0 + p |
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| 58 | Point3D plus(const Point3D &p) const; |
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| 59 | |
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| 60 | // dot product |
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| 61 | double dotProduct(const Point3D &p) const; |
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| 62 | |
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| 63 | //if you do not care if the point falls into the range of line,you can directly use distanceToLine(p1,p2) |
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| 64 | void set(double x1, double y1, double z1); |
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| 65 | |
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| 66 | double getX() const { return x; } |
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| 67 | double getY() const { return y; } |
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| 68 | double getZ() const { return z; } |
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| 69 | double getSLD() const { return sld_; } |
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| 70 | |
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| 71 | //Transformation |
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| 72 | void Transform(const vector<double> &orien, const vector<double> ¢er); |
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| 73 | void TransformMatrix(const vector<double> &rotmatrix, const vector<double> ¢er); |
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| 74 | private: |
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| 75 | double x, y, z; |
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| 76 | double sld_; |
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| 77 | |
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| 78 | void RotateX(const double ang_x); |
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| 79 | void RotateY(const double ang_y); |
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| 80 | void RotateZ(const double ang_z); |
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| 81 | void Translate(const double trans_x, const double trans_y, const double trans_z); |
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| 82 | double Degree2Radian(const double degree); |
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| 83 | }; |
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| 84 | |
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| 85 | typedef std::vector<Point3D> Point3DVector; |
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| 86 | |
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| 87 | #endif |
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