1 | #define INVALID(v) (v.radius_bell < v.radius) |
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2 | |
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3 | //barbell kernel - same as dumbell |
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4 | static double |
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5 | _bell_kernel(double qab, double qc, double h, double radius_bell, |
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6 | double half_length) |
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7 | { |
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8 | // translate a point in [-1,1] to a point in [lower,upper] |
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9 | const double upper = 1.0; |
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10 | const double lower = h/radius_bell; |
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11 | const double zm = 0.5*(upper-lower); |
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12 | const double zb = 0.5*(upper+lower); |
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13 | |
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14 | // cos term in integral is: |
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15 | // cos (q (R t - h + L/2) cos(alpha)) |
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16 | // so turn it into: |
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17 | // cos (m t + b) |
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18 | // where: |
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19 | // m = q R cos(alpha) |
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20 | // b = q(L/2-h) cos(alpha) |
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21 | const double m = radius_bell*qc; // cos argument slope |
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22 | const double b = (half_length-h)*qc; // cos argument intercept |
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23 | const double qab_r = radius_bell*qab; // Q*R*sin(theta) |
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24 | double total = 0.0; |
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25 | for (int i = 0; i < 76; i++){ |
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26 | const double t = Gauss76Z[i]*zm + zb; |
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27 | const double radical = 1.0 - t*t; |
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28 | const double bj = sas_2J1x_x(qab_r*sqrt(radical)); |
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29 | const double Fq = cos(m*t + b) * radical * bj; |
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30 | total += Gauss76Wt[i] * Fq; |
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31 | } |
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32 | // translate dx in [-1,1] to dx in [lower,upper] |
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33 | const double integral = total*zm; |
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34 | const double bell_fq = 2.0*M_PI*cube(radius_bell)*integral; |
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35 | return bell_fq; |
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36 | } |
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37 | |
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38 | static double |
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39 | _fq(double qab, double qc, double h, |
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40 | double radius_bell, double radius, double half_length) |
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41 | { |
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42 | const double bell_fq = _bell_kernel(qab, qc, h, radius_bell, half_length); |
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43 | const double bj = sas_2J1x_x(radius*qab); |
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44 | const double si = sas_sinx_x(half_length*qc); |
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45 | const double cyl_fq = 2.0*M_PI*radius*radius*half_length*bj*si; |
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46 | const double Aq = bell_fq + cyl_fq; |
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47 | return Aq; |
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48 | } |
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49 | |
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50 | static double |
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51 | form_volume(double radius_bell, |
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52 | double radius, |
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53 | double length) |
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54 | { |
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55 | // bell radius should never be less than radius when this is called |
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56 | const double hdist = sqrt(square(radius_bell) - square(radius)); |
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57 | const double p1 = 2.0/3.0*cube(radius_bell); |
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58 | const double p2 = square(radius_bell)*hdist; |
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59 | const double p3 = cube(hdist)/3.0; |
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60 | |
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61 | return M_PI*square(radius)*length + 2.0*M_PI*(p1+p2-p3); |
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62 | } |
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63 | |
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64 | static double |
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65 | Iq(double q, double sld, double solvent_sld, |
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66 | double radius_bell, double radius, double length) |
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67 | { |
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68 | const double h = -sqrt(radius_bell*radius_bell - radius*radius); |
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69 | const double half_length = 0.5*length; |
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70 | |
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71 | // translate a point in [-1,1] to a point in [0, pi/2] |
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72 | const double zm = M_PI_4; |
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73 | const double zb = M_PI_4; |
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74 | double total = 0.0; |
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75 | for (int i = 0; i < 76; i++){ |
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76 | const double alpha= Gauss76Z[i]*zm + zb; |
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77 | double sin_alpha, cos_alpha; // slots to hold sincos function output |
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78 | SINCOS(alpha, sin_alpha, cos_alpha); |
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79 | const double Aq = _fq(q*sin_alpha, q*cos_alpha, h, radius_bell, radius, half_length); |
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80 | total += Gauss76Wt[i] * Aq * Aq * sin_alpha; |
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81 | } |
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82 | // translate dx in [-1,1] to dx in [lower,upper] |
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83 | const double form = total*zm; |
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84 | |
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85 | //Contrast |
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86 | const double s = (sld - solvent_sld); |
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87 | return 1.0e-4 * s * s * form; |
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88 | } |
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89 | |
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90 | |
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91 | static double |
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92 | Iqxy(double qab, double qc, |
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93 | double sld, double solvent_sld, |
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94 | double radius_bell, double radius, double length) |
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95 | { |
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96 | const double h = -sqrt(square(radius_bell) - square(radius)); |
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97 | const double Aq = _fq(qab, qc, h, radius_bell, radius, 0.5*length); |
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98 | |
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99 | // Multiply by contrast^2 and convert to cm-1 |
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100 | const double s = (sld - solvent_sld); |
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101 | return 1.0e-4 * square(s * Aq); |
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102 | } |
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