/** * Scattering model for a sphere * @author: Gervaise B alina / UTK */ #include "vesicle.h" #include "libSphere.h" #include /** * Function to evaluate 1D scattering function * @param pars: parameters of the vesicle * @param q: q-value * @return: function value */ double vesicle_analytical_1D(VesicleParameters *pars, double q) { double dp[6]; dp[0] = pars->scale; dp[1] = pars->radius; dp[2] = pars->thickness; dp[3] = pars->core_sld; dp[4] = pars->shell_sld; dp[5] = pars->background; return VesicleForm(dp, q); } /** * Function to evaluate 2D scattering function * @param pars: parameters of the vesicle * @param q: q-value * @return: function value */ double vesicle_analytical_2D(VesicleParameters *pars, double q, double phi) { return vesicle_analytical_1D(pars,q); } double vesicle_analytical_2DXY(VesicleParameters *pars, double qx, double qy){ return vesicle_analytical_1D(pars,sqrt(qx*qx+qy*qy)); }