/** \file transformation.h: a few functions to do the transformation */ #ifndef TRANSFORMATION_H //Transform operation on a Point3D //Not in use, similar transformation are implemented as Point3D class functions #define TRANSFORMATION_H #include #include "Point3D.h" void RotateX(const double ang_x,Point3D &); void RotateY(const double ang_y,Point3D &); void RotateZ(const double ang_z,Point3D &); void Translate(const double trans_x, const double trans_y, const double trans_z, Point3D &); //rotate a point by given a rotation 3X3 matrix //vec[0]=R00, vec[1]=R01.......vec[8]=R22 void RotateMatrix(const vector &, Point3D &); #endif