import plottables from BaseInteractor import _BaseInteractor class PointInteractor(_BaseInteractor): def __init__(self,base,axes,color='black', zorder=3, id=''): _BaseInteractor.__init__(self, base, axes, color=color) self.zorder = zorder self.id = id self.color=color self.colorlist = ['b','g','r','c','m','y'] self.symbollist = ['o','x','^','v','<','>','+','s','d','D','h','H','p'] self.marker = None self.marker2 = None self._button_down = False self._context_menu = False self._dragged = False self.connect_markers([self.axes]) def _color(self,c): """Return a particular colour""" return self.colorlist[c%len(self.colorlist)] def _symbol(self,s): """Return a particular symbol""" return self.symbollist[s%len(self.symbollist)] def points(self,x,y,dx=None,dy=None,color=0,symbol=0,label=None): if not self.marker==None: self.base.connect.clear([self.marker]) self.color = self._color(color) # Convert tuple (lo,hi) to array [(x-lo),(hi-x)] if dx != None and type(dx) == type(()): dx = nx.vstack((x-dx[0],dx[1]-x)).transpose() if dy != None and type(dy) == type(()): dy = nx.vstack((y-dy[0],dy[1]-y)).transpose() if dx==None and dy==None: self.marker = self.axes.plot(x,y,color=self.color, marker=self._symbol(symbol),linestyle='',label=label, zorder=self.zorder)[0] else: self.marker = self.axes.errorbar(x, y, yerr=dy, xerr=None, ecolor=self.color, color=self.color, capsize=2,linestyle='', barsabove=False, #mec=self.color, mfc=self.color, marker=self._symbol(symbol), lolims=False, uplims=False, xlolims=False, xuplims=False,label=label, zorder=self.zorder)[0] self.connect_markers([self.marker]) self.update() def curve(self, x, y, dy=None, color=0, symbol=0, label=None): if not self.marker==None: self.base.connect.clear([self.marker]) self.color = self._color(color) self.marker = self.axes.plot(x,y,color=self.color,marker='',linestyle='-',label=label)[0] self.connect_markers([self.marker]) self.update() def connect_markers(self,markers): """ Connect markers to callbacks """ for h in markers: connect = self.base.connect connect('enter', h, self._on_enter) connect('leave', h, self._on_leave) connect('click', h, self._on_click) connect('release', h, self._on_release) #connect('drag', h, self._on_drag) connect('key', h, self.onKey) def clear(self): print "plottable_interactor.clear()" def _on_click(self, evt): """ Called when a mouse button is clicked from within the boundaries of an artist. """ if self._context_menu==True: self._context_menu = False evt.artist = self.marker self._on_leave(evt) def _on_release(self, evt): """ Called when a mouse button is released within the boundaries of an artist """ # Check to see whether we are about to pop # the context menu up if evt.button==3: self._context_menu = True def _on_enter(self, evt): """ Called when we are entering the boundaries of an artist. """ if not evt.artist.__class__.__name__=="Subplot": self.base.plottable_selected(self.id) evt.artist.set_color('y') if hasattr(evt.artist, "set_facecolor"): evt.artist.set_facecolor('y') if hasattr(evt.artist, "set_edgecolor"): evt.artist.set_edgecolor('y') self.axes.figure.canvas.draw_idle() def _on_leave(self, evt): """ Called when we are leaving the boundaries of an artist. """ if not evt.artist.__class__.__name__=="Subplot": if self._context_menu==False: self.base.plottable_selected(None) evt.artist.set_color(self.color) if hasattr(evt.artist, "set_facecolor"): evt.artist.set_facecolor(self.color) if hasattr(evt.artist, "set_edgecolor"): evt.artist.set_edgecolor(self.color) self.axes.figure.canvas.draw_idle() def update(self): """ Update """ pass