""" This software was developed by the University of Tennessee as part of the Distributed Data Analysis of Neutron Scattering Experiments (DANSE) project funded by the US National Science Foundation. See the license text in license.txt copyright 2008, University of Tennessee How-to build an application using guiframe: 1- Write a main application script along the lines of dummyapp.py 2- Write a config script along the lines of config.py, and name it local_config.py 3- Write your plug-ins and place them in a directory called "perspectives". - Look at local_perspectives/plotting for an example of a plug-in. - A plug-in should define a class called Plugin. See abstract class below. """ #TODO: rewrite the status bar monstrosity import wx import wx.aui import os, sys import xml try: # Try to find a local config import imp path = os.getcwd() if(os.path.isfile("%s/%s.py" % (path, 'local_config'))) or \ (os.path.isfile("%s/%s.pyc" % (path, 'local_config'))): fObj, path, descr = imp.find_module('local_config', [path]) config = imp.load_module('local_config', fObj, path, descr) else: # Try simply importing local_config import local_config as config except: # Didn't find local config, load the default import config from sans.guicomm.events import EVT_STATUS from sans.guicomm.events import EVT_NEW_PLOT,EVT_SLICER_PARS_UPDATE import warnings warnings.simplefilter("ignore") import logging class Plugin: """ This class defines the interface for a Plugin class that can be used by the gui_manager. Plug-ins should be placed in a sub-directory called "perspectives". For example, a plug-in called Foo should be place in "perspectives/Foo". That directory contains at least two files: perspectives/Foo/__init.py contains two lines: PLUGIN_ID = "Foo plug-in 1.0" from Foo import * perspectives/Foo/Foo.py contains the definition of the Plugin class for the Foo plug-in. The interface of that Plugin class should follow the interface of the class you are looking at. See dummyapp.py for a plugin example. """ def __init__(self, name="Test_plugin"): """ Abstract class for gui_manager Plugins. """ ## Plug-in name. It will appear on the application menu. self.sub_menu = name ## Reference to the parent window. Filled by get_panels() below. self.parent = None ## List of panels that you would like to open in AUI windows # for your plug-in. This defines your plug-in "perspective" self.perspective = [] def populate_menu(self, id, parent): """ Create and return the list of application menu items for the plug-in. @param id: deprecated. Un-used. @param parent: parent window @return: plug-in menu """ return [] def get_panels(self, parent): """ Create and return the list of wx.Panels for your plug-in. Define the plug-in perspective. Panels should inherit from DefaultPanel defined below, or should present the same interface. They must define "window_caption" and "window_name". @param parent: parent window @return: list of panels """ ## Save a reference to the parent self.parent = parent # Return the list of panels return [] def get_tools(self): """ Returns a set of menu entries for tools """ return [] def get_context_menu(self, graph=None): """ This method is optional. When the context menu of a plot is rendered, the get_context_menu method will be called to give you a chance to add a menu item to the context menu. A ref to a Graph object is passed so that you can investigate the plot content and decide whether you need to add items to the context menu. This method returns a list of menu items. Each item is itself a list defining the text to appear in the menu, a tool-tip help text, and a call-back method. @param graph: the Graph object to which we attach the context menu @return: a list of menu items with call-back function """ return [] def get_perspective(self): """ Get the list of panel names for this perspective """ return self.perspective def on_perspective(self, event): """ Call back function for the perspective menu item. We notify the parent window that the perspective has changed. @param event: menu event """ self.parent.set_perspective(self.perspective) def post_init(self): """ Post initialization call back to close the loose ends """ pass class ViewerFrame(wx.Frame): """ Main application frame """ def __init__(self, parent, id, title, window_height=300, window_width=300): """ Initialize the Frame object """ from local_perspectives.plotting import plotting wx.Frame.__init__(self, parent, id, title, wx.DefaultPosition, size=(window_width, window_height)) # Preferred window size self._window_height = window_height self._window_width = window_width # Logging info logging.basicConfig(level=logging.DEBUG, format='%(asctime)s %(levelname)s %(message)s', filename='sans_app.log', filemode='w') path = os.path.dirname(__file__) temp_path= os.path.join(path,'images') ico_file = os.path.join(temp_path,'ball.ico') if os.path.isfile(ico_file): self.SetIcon(wx.Icon(ico_file, wx.BITMAP_TYPE_ICO)) else: temp_path= os.path.join(os.getcwd(),'images') ico_file = os.path.join(temp_path,'ball.ico') if os.path.isfile(ico_file): self.SetIcon(wx.Icon(ico_file, wx.BITMAP_TYPE_ICO)) ## Application manager self.app_manager = None ## Find plug-ins # Modify this so that we can specify the directory to look into self.plugins =[] self.plugins.append(plotting.Plugin()) self.plugins += self._find_plugins() ## List of panels self.panels = {} ## Next available ID for wx gui events #TODO: No longer used - remove all calls to this self.next_id = 20000 # Default locations self._default_save_location = os.getcwd() # Welcome panel self.defaultPanel = None # Check for update self._check_update(None) ## maximum number of opened files' paths to store self.n_maxfileopen = 2 ## number of file open self.n_fileOpen=0 ## list of path of open files self.filePathList=[] ## list of open file with name form menu #self._saveOpenData() ## Dictionary of open file where keys are filename and values are number of copy of data plotted ## using the same loaded file self.indice_load_data={} # Register the close event so it calls our own method wx.EVT_CLOSE(self, self._onClose) # Register to status events self.Bind(EVT_STATUS, self._on_status_event) def build_gui(self): # Set up the layout self._setup_layout() # Set up the menu self._setup_menus() #self.Fit() self._check_update(None) def _setup_layout(self): """ Set up the layout """ # Status bar from statusbar import MyStatusBar self.sb = MyStatusBar(self,wx.ID_ANY) self.SetStatusBar(self.sb) # Add panel self._mgr = wx.aui.AuiManager(self) self._mgr.SetDockSizeConstraint(0.5, 0.5) # Load panels self._load_panels() self._mgr.Update() def add_perspective(self, plugin): """ Add a perspective if it doesn't already exist. """ is_loaded = False for item in self.plugins: if plugin.__class__==item.__class__: print "Plugin %s already loaded" % plugin.__class__.__name__ is_loaded = True if not is_loaded: self.plugins.append(plugin) def _find_plugins(self, dir="perspectives"): """ Find available perspective plug-ins @param dir: directory in which to look for plug-ins @return: list of plug-ins """ import imp plugins = [] # Go through files in panels directory try: list = os.listdir(dir) ## the default panel is the panel is the last plugin added for item in list: toks = os.path.splitext(os.path.basename(item)) name = None if not toks[0] == '__init__': if toks[1]=='.py' or toks[1]=='': name = toks[0] path = [os.path.abspath(dir)] file = None try: if toks[1]=='': mod_path = '.'.join([dir, name]) module = __import__(mod_path, globals(), locals(), [name]) else: (file, path, info) = imp.find_module(name, path) module = imp.load_module( name, file, item, info ) if hasattr(module, "PLUGIN_ID"): try: plugins.append(module.Plugin()) logging.info("Found plug-in: %s" % module.PLUGIN_ID) except: config.printEVT("Error accessing PluginPanel in %s\n %s" % (name, sys.exc_value)) except: print sys.exc_value logging.error("ViewerFrame._find_plugins: %s" % sys.exc_value) finally: if not file==None: file.close() except: # Should raise and catch at a higher level and display error on status bar pass return plugins def set_welcome_panel(self, panel_class): """ Sets the default panel as the given welcome panel @param panel_class: class of the welcome panel to be instantiated """ self.defaultPanel = panel_class(self, -1, style=wx.RAISED_BORDER) def _load_panels(self): """ Load all panels in the panels directory """ # Look for plug-in panels panels = [] for item in self.plugins: if hasattr(item, "get_panels"): ps = item.get_panels(self) panels.extend(ps) # Show a default panel with some help information # It also sets the size of the application windows #TODO: Use this for slpash screen if self.defaultPanel is None: self.defaultPanel = DefaultPanel(self, -1, style=wx.RAISED_BORDER) self.panels["default"] = self.defaultPanel self._mgr.AddPane(self.defaultPanel, wx.aui.AuiPaneInfo(). Name("default"). CenterPane(). # This is where we set the size of the application window BestSize(wx.Size(self._window_width, self._window_height)). #MinSize(wx.Size(self._window_width, self._window_height)). Show()) # Add the panels to the AUI manager for panel_class in panels: p = panel_class id = wx.NewId() # Check whether we need to put this panel # in the center pane if hasattr(p, "CENTER_PANE"): if p.CENTER_PANE: self.panels[str(id)] = p self._mgr.AddPane(p, wx.aui.AuiPaneInfo(). Name(p.window_name).Caption(p.window_caption). CenterPane(). #BestSize(wx.Size(550,600)). #MinSize(wx.Size(500,500)). Hide()) else: self.panels[str(id)] = p self._mgr.AddPane(p, wx.aui.AuiPaneInfo(). Name(p.window_name).Caption(p.window_caption). Right(). Dock(). TopDockable(). BottomDockable(). LeftDockable(). RightDockable(). MinimizeButton(). Hide()) #BestSize(wx.Size(550,600))) #MinSize(wx.Size(500,500))) def get_context_menu(self, graph=None): """ Get the context menu items made available by the different plug-ins. This function is used by the plotting module """ menu_list = [] for item in self.plugins: if hasattr(item, "get_context_menu"): menu_list.extend(item.get_context_menu(graph)) return menu_list def popup_panel(self, p): """ Add a panel object to the AUI manager @param p: panel object to add to the AUI manager @return: ID of the event associated with the new panel [int] """ ID = wx.NewId() self.panels[str(ID)] = p count = 0 for item in self.panels: if self.panels[item].window_name.startswith(p.window_name): count += 1 windowname = p.window_name caption = p.window_caption if count>0: windowname += str(count+1) caption += (' '+str(count)) p.window_name = windowname p.window_caption = caption self._mgr.AddPane(p, wx.aui.AuiPaneInfo(). Name(windowname).Caption(caption). Floatable(). #Float(). Right(). Dock(). TopDockable(). BottomDockable(). LeftDockable(). RightDockable(). MinimizeButton(). #Hide(). #Show(). Resizable(True). # Use a large best size to make sure the AUI manager # takes all the available space BestSize(wx.Size(400,400))) pane = self._mgr.GetPane(windowname) self._mgr.MaximizePane(pane) self._mgr.RestoreMaximizedPane() # Register for showing/hiding the panel wx.EVT_MENU(self, ID, self._on_view) self._mgr.Update() return ID def _setup_menus(self): """ Set up the application menus """ # Menu menubar = wx.MenuBar() # File menu self.filemenu = wx.Menu() id = wx.NewId() self.filemenu.Append(id, '&Open', 'Open a file') wx.EVT_MENU(self, id, self._on_open) #self.filemenu.AppendSeparator() id = wx.NewId() self.filemenu.Append(id,'&Quit', 'Exit') wx.EVT_MENU(self, id, self.Close) # Add sub menus menubar.Append(self.filemenu, '&File') # Plot menu # Attach a menu item for each panel in our # panel list that also appears in a plug-in. # TODO: clean this up. We should just identify # plug-in panels and add them all. # Only add the panel menu if there is more than two panels n_panels = 0 for plug in self.plugins: pers = plug.get_perspective() if len(pers)>0: n_panels += 1 if n_panels>2: viewmenu = wx.Menu() for plug in self.plugins: plugmenu = wx.Menu() pers = plug.get_perspective() if len(pers)>0: for item in self.panels: if item == 'default': continue panel = self.panels[item] if panel.window_name in pers: plugmenu.Append(int(item), panel.window_caption, "Show %s window" % panel.window_caption) wx.EVT_MENU(self, int(item), self._on_view) viewmenu.AppendMenu(wx.NewId(), plug.sub_menu, plugmenu, plug.sub_menu) menubar.Append(viewmenu, '&Panel') # Perspective # Attach a menu item for each defined perspective. # Only add the perspective menu if there are more than one perspectives n_perspectives = 0 for plug in self.plugins: if len(plug.get_perspective()) > 0: n_perspectives += 1 if n_perspectives>1: p_menu = wx.Menu() for plug in self.plugins: if len(plug.get_perspective()) > 0: id = wx.NewId() p_menu.Append(id, plug.sub_menu, "Switch to %s perspective" % plug.sub_menu) wx.EVT_MENU(self, id, plug.on_perspective) menubar.Append(p_menu, '&Perspective') # Tools menu # Go through plug-ins and find tools to populate the tools menu toolsmenu = None for item in self.plugins: if hasattr(item, "get_tools"): for tool in item.get_tools(): # Only create a menu if we have at least one tool if toolsmenu is None: toolsmenu = wx.Menu() id = wx.NewId() toolsmenu.Append(id, tool[0], tool[1]) wx.EVT_MENU(self, id, tool[2]) if toolsmenu is not None: menubar.Append(toolsmenu, '&Tools') # Help menu helpmenu = wx.Menu() # Look for help item in plug-ins for item in self.plugins: if hasattr(item, "help"): id = wx.NewId() helpmenu.Append(id,'&%s help' % item.sub_menu, '') wx.EVT_MENU(self, id, item.help) if config._do_aboutbox: id = wx.NewId() helpmenu.Append(id,'&About', 'Software information') wx.EVT_MENU(self, id, self._onAbout) id = wx.NewId() helpmenu.Append(id,'&Check for update', 'Check for the latest version of %s' % config.__appname__) wx.EVT_MENU(self, id, self._check_update) # Look for plug-in menus # Add available plug-in sub-menus. for item in self.plugins: if hasattr(item, "populate_menu"): for (self.next_id, menu, name) in item.populate_menu(self.next_id, self): menubar.Append(menu, name) menubar.Append(helpmenu, '&Help') self.SetMenuBar(menubar) def _on_status_event(self, evt): """ Display status message """ #self.sb.clear_gauge( msg="") mythread=None mytype= None if hasattr(evt, "curr_thread"): mythread= evt.curr_thread if hasattr(evt, "type"): mytype= evt.type self.sb.set_status( type=mytype,msg=str(evt.status),thread=mythread) def _on_view(self, evt): """ A panel was selected to be shown. If it's not already shown, display it. @param evt: menu event """ self.show_panel(evt.GetId()) def show_panel(self, uid): """ Shows the panel with the given id @param uid: unique ID number of the panel to show """ ID = str(uid) config.printEVT("show_panel: %s" % ID) if ID in self.panels.keys(): if not self._mgr.GetPane(self.panels[ID].window_name).IsShown(): self._mgr.GetPane(self.panels[ID].window_name).Show() # Hide default panel self._mgr.GetPane(self.panels["default"].window_name).Hide() self._mgr.Update() def _on_open(self, event): from data_loader import plot_data path = self.choose_file() if path ==None: return if path and os.path.isfile(path): plot_data(self, path) def _onClose(self, event): """ Store info to retrieve in xml before closing the application """ try: doc = xml.dom.minidom.Document() main_node = doc.createElement("file Path") doc.appendChild(main_node) for item in self.filePathList: id, menuitem_name , path, title = item pt1 = doc.createElement("File") pt1.setAttribute("name", menuitem_name) pt2 = doc.createElement("path") pt2.appendChild(doc.createTextNode(str(path))) pt1.appendChild(pt2) pt3 = doc.createElement("title") pt3.appendChild(doc.createTextNode(str(title))) pt1.appendChild(pt3) main_node.appendChild(pt1) fd = open("fileOpened.xml",'w') fd.write(doc.toprettyxml()) fd.close() except: pass import sys wx.Exit() sys.exit() def Close(self, event=None): """ Quit the application """ import sys wx.Frame.Close(self) wx.Exit() sys.exit() def _check_update(self, event=None): """ Check with the deployment server whether a new version of the application is available. A thread is started for the connecting with the server. The thread calls a call-back method when the current version number has been obtained. """ if hasattr(config, "__update_URL__"): import version checker = version.VersionThread(config.__update_URL__, self._process_version, baggage=event==None) checker.start() def _process_version(self, version, standalone=True): """ Call-back method for the process of checking for updates. This methods is called by a VersionThread object once the current version number has been obtained. If the check is being done in the background, the user will not be notified unless there's an update. @param version: version string @param standalone: True of the update is being checked in the background, False otherwise. """ try: if cmp(version, config.__version__)>0: self.SetStatusText("Version %s is available! See the Help menu to download it." % version) if not standalone: import webbrowser webbrowser.open(config.__download_page__) else: if not standalone: self.SetStatusText("You have the latest version of %s" % config.__appname__) except: logging.error("guiframe: could not get latest application version number\n %s" % sys.exc_value) if not standalone: self.SetStatusText("Could not connect to the application server. Please try again later.") def _onAbout(self, evt): """ Pop up the about dialog @param evt: menu event """ if config._do_aboutbox: import aboutbox dialog = aboutbox.DialogAbout(None, -1, "") dialog.ShowModal() def _onreloaFile(self, event): """ load a data previously opened """ from data_loader import plot_data for item in self.filePathList: id, menuitem_name , path, title = item if id == event.GetId(): if path and os.path.isfile(path): plot_data(self, path) break def set_manager(self, manager): """ Sets the application manager for this frame @param manager: frame manager """ self.app_manager = manager def post_init(self): """ This initialization method is called after the GUI has been created and all plug-ins loaded. It calls the post_init() method of each plug-in (if it exists) so that final initialization can be done. """ for item in self.plugins: if hasattr(item, "post_init"): item.post_init() def set_perspective(self, panels): """ Sets the perspective of the GUI. Opens all the panels in the list, and closes all the others. @param panels: list of panels """ for item in self.panels: # Check whether this is a sticky panel if hasattr(self.panels[item], "ALWAYS_ON"): if self.panels[item].ALWAYS_ON: continue if self.panels[item].window_name in panels: if not self._mgr.GetPane(self.panels[item].window_name).IsShown(): self._mgr.GetPane(self.panels[item].window_name).Show() else: if self._mgr.GetPane(self.panels[item].window_name).IsShown(): self._mgr.GetPane(self.panels[item].window_name).Hide() self._mgr.Update() def choose_file(self, path=None): """ Functionality that belongs elsewhere Should add a hook to specify the preferred file type/extension. """ #TODO: clean this up from data_loader import choose_data_file # Choose a file path if path==None: path = choose_data_file(self, self._default_save_location) if not path==None: try: self._default_save_location = os.path.dirname(path) #self.n_fileOpen += 1 if self.n_fileOpen==1: pos= self.filemenu.GetMenuItemCount()-1 #self.filemenu.InsertSeparator(pos ) id = wx.NewId() filename= os.path.basename(path) dir= os.path.split(self._default_save_location)[1] title= str(os.path.join(dir,filename )) menuitem_name = str(self.n_fileOpen)+". "+ title position= self.filemenu.GetMenuItemCount()-2 #self.filemenu.Insert(id=id, pos= position,text=menuitem_name,help=str(path) ) #self.filePathList.append(( id, menuitem_name, path, title)) #wx.EVT_MENU(self, id, self._onreloaFile) ## construct menu item for open file if self.n_fileOpen == self.n_maxfileopen +1: ## reach the maximun number of path to store self.n_fileOpen = 0 id, menuitem_name , path, title = self.filePathList[0] self.filemenu.Delete(id) self.filePathList.pop(0) for item in self.filePathList: id, menuitem_name , path, title = item self.n_fileOpen += 1 label = str(self.n_fileOpen)+". "+ title #self.filemenu.FindItemById(id).SetItemLabel(label) except: raise #pass return path def load_ascii_1D(self, path): from data_loader import load_ascii_1D return load_ascii_1D(path) class DefaultPanel(wx.Panel): """ Defines the API for a panels to work with the GUI manager """ ## Internal nickname for the window, used by the AUI manager window_name = "default" ## Name to appear on the window title bar window_caption = "Welcome panel" ## Flag to tell the AUI manager to put this panel in the center pane CENTER_PANE = True # Toy application to test this Frame class ViewApp(wx.App): def OnInit(self): #from gui_manager import ViewerFrame self.frame = ViewerFrame(None, -1, config.__appname__) self.frame.Show(True) if hasattr(self.frame, 'special'): self.frame.special.SetCurrent() self.SetTopWindow(self.frame) return True def set_manager(self, manager): """ Sets a reference to the application manager of the GUI manager (Frame) """ self.frame.set_manager(manager) def build_gui(self): """ Build the GUI """ self.frame.build_gui() self.frame.post_init() def set_welcome_panel(self, panel_class): """ Set the welcome panel @param panel_class: class of the welcome panel to be instantiated """ self.frame.set_welcome_panel(panel_class) def add_perspective(self, perspective): """ Manually add a perspective to the application GUI """ self.frame.add_perspective(perspective) if __name__ == "__main__": app = ViewApp(0) app.MainLoop()